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C++ Masterclass

Master modern C++ from basics to advanced system programming. Object-oriented programming, data structures, STL, and competitive programming techniques.

9
Modules
50+
Hours
200+
Examples
9
Assignments
C++ OOP STL Pointers Data Structures System Programming

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Course Outline

1Introduction to C++

0/3
History and evolution of C++
Why learn C++
C++ standards: C++11, C++17, C++20
Compiled vs Interpreted languages
Common applications and use cases
Installing compilers (GCC, Clang, MSVC)
Setting up IDE (VS Code, CLion, Visual Studio)
Hello World program
Compilation and execution process
Syntax and structure
Variables and data types
Input and output with cin/cout
Comments and code organization

2Control Flow & Operators

0/3
Arithmetic, assignment, comparison operators
Logical operators and operator precedence
Bitwise operators
Ternary operator
If, else if, else statements
Switch statements
Nested conditionals
For loops and range-based for loops
While and do-while loops
Break and continue statements
Nested loops

3Functions & Pointers

0/4
Function declaration and definition
Parameters, arguments, return types
Pass by value vs pass by reference
Function overloading
Default parameters and inline functions
Address-of and dereference operators
Pointer arithmetic
Pointers to pointers
Null pointers and void pointers
Memory and memory addresses
The new and delete operators
Memory leaks and avoiding them
Smart pointers (unique_ptr, shared_ptr)
Stack vs Heap memory
Reference variables
References vs pointers
Reference binding rules

4Arrays & Strings

0/3
Single and multi-dimensional arrays
Array indexing and bounds
Arrays as function parameters
Array of pointers
C-style strings (character arrays)
std::string class
String operations and methods
String manipulation and parsing
Dynamic arrays with std::vector
Vector operations: push_back, pop_back, insert
Vector iterators
Vector vs arrays

5Object-Oriented Programming

0/5
Class definition and structure
Members, methods, and access modifiers
Constructors and destructors
Object instantiation
Base and derived classes
Access modifiers: public, private, protected
Constructor chaining and super()
Method overriding
Virtual functions
Abstract classes and interfaces
Dynamic dispatch
Pure virtual functions
Data hiding and access specifiers
Getters, setters, and class invariants
Abstract classes and pure virtual functions
Interface design and implementation hiding

6STL Containers & Iterators

0/4
Vector, list, deque
Set, map, unordered_set, unordered_map
Stack, queue, priority_queue
Choosing the right container
Iterator types and categories
Forward, reverse, bidirectional iterators
Iterator operations
Sorting algorithms: sort, stable_sort, partial_sort
Searching: find, binary_search, lower_bound
Transforming: transform, accumulate, adjacent_difference
Lambda syntax and closures
Capturing variables
Using lambdas with algorithms

7Advanced OOP

0/5
Function templates
Class templates
Template specialization
SFINAE and concepts
try, catch, throw blocks
Custom exceptions
Exception safety guarantees
Lvalue and rvalue references
Move constructors and move assignment
Perfect forwarding
Singleton and Factory patterns
Observer and Strategy patterns
RAII and smart pointers
Operator overloading basics and syntax
Overloading arithmetic and comparison operators
Overloading stream operators (<<, >>)
Friend functions and member vs non-member operators

8File I/O & System Programming

0/3
ifstream, ofstream, fstream
Reading and writing text files
Binary file operations
File positioning and seeking
Stream states and error handling
Formatting output: setw, setprecision, flags
Manipulators
Command-line arguments
Environment variables
Process management basics

9Competitive Programming & Projects

0/3
Big O notation
Time and space complexity analysis
Common complexity patterns
Search algorithms: linear, binary search
Sorting techniques: bubble, merge, quick sort
Recursion and backtracking
Dynamic programming basics
Building a calculator application
Creating a game engine
Implementing a database system

10Real-World Projects & Final Assessment

0/7
Class design and object hierarchy
File I/O for data persistence
STL containers for data management
Expression parsing and evaluation
Operator overloading implementation
Error handling and validation
Template implementation for generic data types
Iterator pattern and algorithm compatibility
Performance optimization techniques
Game loop architecture and design patterns
Entity-component system design
Input handling and game state management
Binary file I/O and image format handling
Pointer arithmetic for pixel manipulation
Algorithm implementation and optimization
Socket programming basics
Multithreading and synchronization
Protocol design and communication handling